A course in ML/AI for creative expression

Charles Martin - The Australian National University

- Remember that most RNNs (and most deep learning models) end with a softmax layer.
- This layer outputs a probability distribution for a set of categorical predictions.
- E.g.:
- image labels,
- letters, words,
- musical notes,
- robot commands,
- moves in chess.

Image Credit: Wikimedia

- mean (\(\mu\)) and
- standard deviation (\(\sigma\))

The “Standard” probability distribution

Has two parameters:

Probability Density Function:

\[\mathcal{N}(x \mid \mu, \sigma^2) = \frac{1}{\sqrt{2\pi\sigma^2} } e^{ -\frac{(x-\mu)^2}{2\sigma^2} }\]What if the data is complicated?

It’s easy to “fit” a normal model to any data.

Just calculate \(\mu\) and \(\sigma\)

(might not fit the data well)

Three groups of parameters:

- means (\(\boldsymbol\mu\)): location of each component
- standard deviations (\(\boldsymbol\sigma\)): width of each component
- Weight (\(\boldsymbol\pi\)): height of each curve

Probability Density Function:

\[p(x) = \sum_{i=1}^K \pi_i\mathcal{N}(x \mid \mu, \sigma^2)\]Returning to our modelling problem, let’s plot the PDF of a evenly-weighted mixture of the two sample normal models.

We set:

- \(K = 2\)
- \(\boldsymbol\pi = [0.5, 0.5]\)
- \(\boldsymbol\mu = [-5, 5]\)
- \(\boldsymbol\sigma = [2, 3]\)

(bold used to indicate the vector of parameters for each component)

In this case, I knew the right parameters, but normally you would have to *estimate*, or *learn*, these somehow…

- Neural networks used to model complicated real-valued data.
- i.e., data that might not be very “normal”
- Usual approach: use a neuron with linear activation to make predictions.
- Training function could be MSE (mean squared error).
- Problem! This is equivalent to fitting to a single normal model!
- (See Bishop, C (1994) for proof and more details)

- Idea: output parameters of a mixture model instead!
- Rather than MSE for training, use the PDF of the mixture model.
- Now network can model complicated distributions! 😌

Difficult data is not hard to find! Think about modelling an inverse sine (arcsine) function.

- input value takes multiple outputs…
- is not going to go well for a single normal model.

Loss function for MDN is negative log of likelihood function \(\mathcal{L}\).

\(\mathcal{L}\) measures likelihood of \(t\) being drawn from a mixture parametrised by \(\mu\), \(\sigma\), and \(\pi\) which are generated by the network inputs \(x\): \[\mathcal{L} = \sum_{i=1}^K\pi_i(\mathbf{x})\mathcal{N}\bigl(\mu_i(\mathbf{x}), \sigma_i^2(\mathbf{x}); \mathbf{t} \bigr)\]Two-hidden-layer MDN (510 parameters)---code snippet:

```
N_MIXES = 5
model = Sequential()
model.add(Dense(15, batch_input_shape=(None, 1), activation='relu'))
model.add(Dense(15, activation='relu'))
model.add(mdn.MDN(1, N_MIXES)) # here's the MDN layer!
model.compile(loss=mdn.get_mixture_loss_func(1,N_MIXES), optimizer='rmsprop')
model.summary()
```

Two-hidden-layer MDN (510 parameters)---works much better!

```
def elu_plus_one_plus_epsilon(x):
return (K.elu(x) + 1 + 1e-8)
N_HIDDEN = 15; N_MIXES = 5
inputs = Input(shape=(1,), name='inputs')
hidden1 = Dense(N_HIDDEN, activation='relu', name='hidden1')(inputs)
hidden2 = Dense(N_HIDDEN, activation='relu', name='hidden2')(hidden1)
mdn_mus = Dense(N_MIXES, name='mdn_mus')(hidden2)
mdn_sigmas = Dense(N_MIXES, activation=elu_plus_one_plus_epsilon, name='mdn_sigmas')(hidden2)
mdn_pi = Dense(N_MIXES, name='mdn_pi')(hidden2)
mdn_out = Concatenate(name='mdn_outputs')([mdn_mus, mdn_sigmas, mdn_pi])
model = Model(inputs=inputs, outputs=mdn_out)
```

Loss function for the MDN should be the negative log likelihood:

```
def mdn_loss(y_true, y_pred):
# Split the inputs into paramaters
out_mu, out_sigma, out_pi = tf.split(y_pred, num_or_size_splits=[N_MIXES, N_MIXES, N_MIXES],
axis=-1, name='mdn_coef_split')
mus = tf.split(out_mu, num_or_size_splits=N_MIXES, axis=1)
sigs = tf.split(out_sigma, num_or_size_splits=N_MIXES, axis=1)
# Construct the mixture models
cat = tfd.Categorical(logits=out_pi)
coll = [tfd.MultivariateNormalDiag(loc=loc, scale_diag=scale) for loc, scale
in zip(mus, sigs)]
mixture = tfd.Mixture(cat=cat, components=coll)
# Calculate the loss function
loss = mixture.log_prob(y_true)
loss = tf.negative(loss)
loss = tf.reduce_mean(loss)
return loss
model.compile(loss=mdn_loss, optimizer='rmsprop')
```

Let’s go through bit by bit…

First we have to extract the mixture paramaters.

```
# Split the inputs into paramaters
out_mu, out_sigma, out_pi = tf.split(y_pred, num_or_size_splits=[N_MIXES, N_MIXES, N_MIXES],
axis=-1, name='mdn_coef_split')
mus = tf.split(out_mu, num_or_size_splits=N_MIXES, axis=1)
sigs = tf.split(out_sigma, num_or_size_splits=N_MIXES, axis=1)
```

- Split up the parameters \(\boldsymbol\mu\), \(\boldsymbol\sigma\), and \(\boldsymbol\pi\), remember that there are N_MIXES \(= K\) of each of these.
- \(\boldsymbol\mu\) and \(\boldsymbol\sigma\) have to be split
*again*so that we can iterate over them (you can’t iterate over an axis of a tensor…)

Now we have to construct the mixture model’s PDF.

```
# Construct the mixture models
cat = tfd.Categorical(logits=out_pi)
coll = [tfd.Normal(loc=loc, scale=scale) for loc, scale
in zip(mus, sigs)]
mixture = tfd.Mixture(cat=cat, components=coll)
```

- For this, we’re using the
`Mixture`

abstraction provided in`tensorflow-probability.distributions`

. - This takes a categorical (a.k.a. softmax, a.k.a. generalized Bernoulli distribution) model, and a list the component distributions.
- Each normal PDF is contructed using
`tfd.Normal`

. - Can do this from first principles as well, but good to use abstractions that are available (?)

Finally, we calculate the loss:

```
loss = mixture.log_prob(y_true)
loss = tf.negative(loss)
loss = tf.reduce_mean(loss)
```

`mixture.log_prob(y_true)`

means “the log-likelihood of sampling`y_true`

from the distribution called`mixture`

.”

- This “version” of a mixture model works for a mixture of 1D normal distributions.
- Not too hard to extend to multivariate normal distributions, which are useful for lots of problems.
- This is how it actually works in my Keras MDN layer, have a look at the code for more details…

MDNs can be handy at the end of an RNN! Imagine a robot calculating moves forward through space, it might have to choose from a number of valid positions, each of which could be modelled by a 2D Normal model.

Can be as simple as putting an MDN layer after recurrent layers!

- Handwriting Generation RNN (Graves, 2013).
- Trained on handwriting data.
- Predicts the next location of the pen (\(dx\), \(dy\), and up/down)
- Network takes text to write as an extra input, RNN learns to decide what character to write next.

- SketchRNN Kanji (Ha, 2015); similar to handwriting generation, trained on kanji and then generates new “fake” characters
- SketchRNN VAE (Ha et al., 2017); similar again, but trained on human-sourced sketches. VAE architecture with bidirectional RNN encoder and MDN in the decoder part.

- RoboJam (Martin et al., 2018); similar to the kanji RNN, but trained on touchscreen musical performances
- Extra complexity: have to model touch position (\(x\), \(y\)) and time (\(dt\)).
- Implemented in my MicroJam app (have a go: microjam.info)

- World Models (Ha & Schmidhuber, 2018)
- Train a VAE for visual perception an environment (e.g., VizDoom), now each frame from the environment can be represented by a vector \(z\)
- Train MDN to predict next \(z\), use this to help train an agent to operate in the environment.

- Christopher M. Bishop. 1994. Mixture Density Networks. Technical Report NCRG/94/004. Neural Computing Research Group, Aston University.
- Axel Brando. 2017. Mixture Density Networks (MDN) for distribution and uncertainty estimation. Master’s thesis. Universitat Politècnica de Catalunya.
- A. Graves. 2013. Generating Sequences With Recurrent Neural Networks. ArXiv e-prints (Aug. 2013). ArXiv:1308.0850
- David Ha and Douglas Eck. 2017. A Neural Representation of Sketch Drawings. ArXiv e-prints (April 2017). ArXiv:1704.03477
- Charles P. Martin and Jim Torresen. 2018. RoboJam: A Musical Mixture Density Network for Collaborative Touchscreen Interaction. In Evolutionary and Biologically Inspired Music, Sound, Art and Design: EvoMUSART ’18, A. Liapis et al. (Ed.). Lecture Notes in Computer Science, Vol. 10783. Springer International Publishing. DOI:10.1007/9778-3-319-77583-8_11
- D. Ha and J. Schmidhuber. 2018. Recurrent World Models Facilitate Policy Evolution. ArXiv e-prints (Sept. 2018). ArXiv:1809.01999